ESGPLAY
Full-Stack Engineer
Apr 2019 – Jan 2023 · Lima, Peru · Freelance
Keeping an esports platform fair and fast.
I integrated biometric and ID verification for VIP members, which cut in-game hacking attempts by 90%.
I also tuned Firestore and PostgreSQL with caching and indexing, so the platform held 6,000+ concurrent users with latency under 500 ms.
- 90%fewer in-game hacking attempts
- +6,000concurrent users, under 500 ms of latency